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Dieuw Lee
Republic Military School
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Posted - 2008.03.15 10:38:00 -
[1]
It might be my client, or it might be a nerf? I didnt read something like it in patch notes.
Did CCP lower de resistances of passive modules for shield/armor? Because they are all missing a decent amount of % to their resistances.
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Dieuw Lee
Republic Military School
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Posted - 2008.03.15 13:18:00 -
[2]
Edited by: Dieuw Lee on 15/03/2008 13:20:08 Example: Pithum A-Type Kinetic Deflection Resistance Amplifier was 44(,5)%, now it's 42,1% Estamel's Modified Kinetic Deflection Resistance Amplifier was 49,6%, now it's 43,6%
For armor tanks, energized are the passive modules. Corpum A-Type Energized Reactive Membrane = 44,5% = unchanged Chelm's Modified Energized Reactive Membrane = 46% = unchanged.
This wasn't mentioned on the patch notes, and sure doesn't seem fair to shield/armor "tanking balancing"? The difference in a 2x of the same modules end up 4-7% less res per mod? just a rough estimate with lv4 skills.
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Dieuw Lee
Republic Military School
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Posted - 2008.03.15 19:37:00 -
[3]
Originally by: Malaia Edited by: Malaia on 15/03/2008 16:41:43 Well i would be interested to hear a comment from a GM about this.
The active shield tanking was always better then passive ...you could tank around twice as much as a passive tank ,only advantage of the passive tank was that it doesnt need cap. But for the sacrifice of tanking only halfe the dps of an active tank i dont understand why this needs to be nerfed?
And its only the passive shield amplifiers that got nerfed ,the active hardeners remained untouched.
Mal
Actually, with resistance amps it's easier to have perma tank with a Gist X-Large booster. I use a combo of estamels/pithum. It was +59% for estamel and +54% pithum.
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Dieuw Lee
Republic Military School
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Posted - 2008.03.16 01:24:00 -
[4]
Originally by: FawKa
Please stop.. Shield tank and armor tank is not the same. Not the same active and not the same passive. Start comparing the two when armor regenerates, when theres an armor invul-field, when shield tanks can fit EW in the lows.
You cannot compare shield and armor tank that easy, period. I think this was a minor nerf to shield regen setups, as they got even more used with the heavy dictors.
I disagree, PvE'ers still use passive armor mods, as it might effect their perma tank or what ever setup they might use. It's just a way to lower cap usage to an acceptabe level. If you ask me, it's still passive modules vs passive modules.
btw, about the "armor invul" heard about an no-cap using EANM or crappy Adaptive Nano Plating?
I stills tand by that fact armor/shield tanking mods had similar stats. like T2 armor hardeners give 55% and same goes for shields. The same "balance" rules should apply for passive modules imo.
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